My art is now available as Canvas Prints here on ArtStation

My beautiful canvas print babies are now alive on ArtStation. Go check out all the available pieces over here: https://www.artstation.com/denmanrooke/prints

  

Dublin Comic Con Dev Days Workshop on Friday March 8th!

Really excited to share the Dublin Comic Con Dev Days workshops I’ll be a part of. The super talented Andrew Klimas (worked on Blizzard’s Overwatch) and I will be doing a workshop on Environmental Design and Set Dressing. Not to mention the other workshops of the day including the minds of Andrea Nathan Davis and the legend himself John Romero. See you there! 

https://www.dublincomiccon.com/dev-workshops


Male Base Mesh - Retopology Pass 2

Taking a second pass on the retopology of the Male Base Mesh I'm working on. Focusing on getting the edge flow to match the muscle curves.






Inktober 2018: Skelly Boi

Some late night sketching for Inktober 2018 on the iPad Pro and Procreate. I know, I know, it's not "real" ink... but what the hell :D



Inktober Day 1: Gelatinous Cube

So Inktober is upon us. Day 1 suggested theme is Poisonous, so I did a Gelatinous Cube... that's poisonous. 'cause I don't actually think they're technically poisonous by default. I probably won't get through every day of Inktober, but I'll try and see how many I can do. Anyways, here it is! Done in Procreate on the iPad Pro.


  

Prints now available over on INPRNT!

With my latest piece Angelic Reward being released for Magic the Gathering, I realized I had to get my act together in regards to prints. So I've put together a print store over on INPRNT. Check it out, and buy yourself some fantasy-ass fantasy prints from yours truly!

https://www.inprnt.com/gallery/denmanrooke/



Male Base Mesh & Anatomy Sculpt

(First ArtStation blog post, woo!)

Finally got time to finish up the high poly of this male anatomy study sculpt I started a few months back. I originally started it as a male base mesh project to have on hand for any future characters, which I still plan on doing, but kind of worked it up a bit farther as I was having fun. At any rate, here's the turnaround video and some renders.



Big shout out to Rafael Grassetti's "Design and Anatomy Tutorial Package" on Gumroad which you can find here: https://gumroad.com/grassettiart. I started this project without knowing about the tutorial and then found it while in the middle of the first pass, and ended up redoing most of it, as Raf's video was so on point. Seriously recommend checking it out if you're interested in trying something similar. I now use his custom ZBrush layout as well. Just so many helpful tips.

Will be retopologizing it and bringing it into substance painter next to do a full real-time render pass on it. Thanks for reading, I'll post updates when I'm at the next stage. Cheers!